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NPC Generator

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Advanced [show]


Jade Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her fur, while still mostly orange, has prominent grey streaks. Her thin eyebrows rest above her beady yellow eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in the north her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Jade and her spouse have recently divorced.

Motivation: To reunite with her absent mother.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Jade Of Ale, Female Tabaxi Ranger 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)11 (+0) 11 (+0)7 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 pp. Banded agate (13 gp). 1 Climber’s kit.


Social Check DCs


Zepar Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His hair is greying and his face has many wrinkles. He has several tiny aquamarine earrings on each ear.

Personality: Zepar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic, Logical, Entrepeneur. Bonds: Attractive, Rich, Religious. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Zepar Muse, Male Tiefling Ranger 2
Medium (6'9") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)18 (+4) 10 (+0)17 (+3)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan, Giant, Auran, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 390 gp.


Social Check DCs


Gardain Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He is portly but not overly obese. His golden hair is thinning but still full. He has blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gardain took refuge in the ruined castle and found the beat up sword and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is terrified, and will act out of fear; and to share knowledge with the world

Ideals: Justice, Logical. Flaws: Secretive, Fearful. Bonds: Nature. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gardain Durthane, Male Dwarf Warrior 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)9 (-1) 11 (+0)6 (-2)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp. Rock crystal (30 gp).


Social Check DCs


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has brown hair. His eyes are green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich northern family. He moved out west to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Rich, Criminal record. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Percival Morley, Male Human Monk 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 10 (+0)10 (+0) 5 (-3)15 (+2)
Skills Intimidation +4, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 200 sp.


Social Check DCs

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