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NPC Generator

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Advanced [show]


Veit Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly red, has prominent grey streaks. His eyes are blue and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Veit Bofdann, Male Dwarf Fighter 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)5 (-3) 7 (-2)12 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Astar Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His blue hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Astar Conviction, Male Tiefling Paladin 1
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)17 (+3) 10 (+0)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs


Gerard Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His blonde hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Religious, Enemies. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Rothenel, Male Half-Elf Monk 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)6 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 1 Superior lock.


Social Check DCs


Rosamund Staurheim, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: From birth she was tutored by a cruel and relentless mentor. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Disciplined. Bonds: Attractive, Slave, Mentor, Adventurer. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Rosamund Staurheim, Female Human Sorcerer 2
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 8 (-1)6 (-2) 11 (+0)13 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 320 gp. Brass mug with jade inlays (100 gp).


Social Check DCs

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