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NPC Generator

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Advanced [show]


Two Llamas Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His fur is white and very short. His eyes are blue and he is always smoking a pipe.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a brothel owner, Two Llamas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Animal Trainer and found it very stressful. He has worked as a Animal Trainer like his mother before him.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Selfish. Bonds: Attractive, Job, Mentor, Family. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Two Llamas Of Snakes, Male Tabaxi Cleric 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)8 (-1) 13 (+1)10 (+0)
Skills Deception +2, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Norkruuth Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a fancy green suit. His green crest is lengthy. His eyes are likewise red.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Assassin in town.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his sister

Flaws: Shy. Bonds: Attractive, Job, Immigrant, Family. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Norkruuth Lhamboldennish, Male Dragonborn Rogue 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Jarana Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She wears a colorful flower in her silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.

History: Born in a small village she learned the ways of the warrior from her father. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Persistence, Fighting. Bonds: Attractive, Religious. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Jarana Daerdahk, Female Dwarf Ranger 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Deception +2, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp. 3 Thunderstones.


Social Check DCs


Irann Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her brown hair is slicked back into a classic pompadour. Her violet eyes are slightly larger than normal.

Personality: She has always had a great fascination with Tiefling culture. She has a small toy that she constantly fidgets with.

History: Born to a poor family in the city she treasured whatever gifts she got. She has had some formal music training, and achieved minor success. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Artistic. Flaws: Racist, Addict. Bonds: Adventurer, Poor. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Irann Casilltenirra, Female Elf Warlock 1
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs

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