Markosian Moral, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'1". She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is unkempt and raggedy. She wears crescent spectacles with a black brim.
Personality: She has a massive crush on the younger sibling of the Mortician who has hired her part-time. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born to loving parents in a slum to the south. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. She hasn't told them the truth, but wants to settle down with them.
Motivation: Many dire rats want her driven away; and she wants to get laid
Flaws: Ugly. Bonds: Poor, Has a crush, Enemies. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 3 Alchemist’s fire.
Gynnie Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a red cloak and cross-gartered pastel stockings, and is pretty ugly. Her tied-back hair is brown. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gynnie was born in the north. At a young age she loved to build and create. Her first spouse was a Barrister, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and wants to raise her children well
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Oskar Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His moppish auburn hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Oskar was born in the north. At a young age he loved to build and create. Oskar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oskar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: To end his boredom; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Philantrophist, Persistence. Flaws: Mundane. Bonds: Criminal record. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
Sun On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman usually wears her brown robe and has her scimitar always slung over her shoulder, and sports empty pouches on her belt. She wears a feathered hat to cover her moderate length lavender fur. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a logical person and will generally grow upset if things defy logic and science.
History: Her father raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. She used her abilities to trick people and travel the world for free.
Motivation: She's looking for her big break; and obtaining odd cultural halfling artifacts is her passion
Ideals: Logical. Flaws: Greedy. Bonds: Nature, Criminal record, Adventurer. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
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