Habor Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Knight does. He has a slight overbite and is overall scrawny. He wears a colorful flower in his purple hair. His eyes are black and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: Habor lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has worked as a Knight like his father before him.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Gifted. Bonds: Job, Attractive, Family, Adventurer. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Alberich Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his blonde hair in a pixie cut. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Joker, Extrovert. Flaws: Ugly. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp. 2 Antitoxin.
Hugolina Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a yellow and green robe with the hood down. She is bristling with hidden weapons, mostly greatswords and daggers. She keeps her long blonde hair kept up in a rat tail. Her eyes are likewise blue.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Flaws: Secretive, Disease. Bonds: Criminal record, Job, Rich. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 9 (-1) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 140 gp.
Silvo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large red jacket. His silver hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: Eccentric and domineering, Silvo will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the south his family was never financially stable. Silvo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has comitted a past crime that haunts him to this day; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Criminal record. Occupation: Beggar
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 150 gp.
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