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NPC Generator

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Advanced [show]


Sarai Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear flannel. She is bald on top and has large red tufts of hair around her ears. Her eyes are blue and she is always smoking a pipe.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a habit of throwing herself into exceedingly dangerous situations.

History: Sarai hails from a village terrorized by illithids. Sarai was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sarai decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Ugly, Impulsive. Bonds: Immigrant, Criminal record, Enemies. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Sarai Stoutbridge, Female Halfling Adept 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 12 (+1)6 (-2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 380 gp. Large well-done wool tapestry (500 gp).


Social Check DCs


Zedaar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this western man wears a worn and beaten armor. His bronze crest is heavily combed to the right. This red eyed westerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Ideals: Athletic, Disciplined. Bonds: Immigrant, Rich, Criminal record. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Zedaar Pyraxtallinost, Male Dragonborn Aristocrat 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)12 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many violet ritualistic tattoos. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Flattery will make him almost putty in your hands.

History: He was born in the south, but his parents moved at a very young age to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Selfish, PTSD. Bonds: Attractive, Criminal record, Immigrant. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Gildmak Warmwater, Male Halfling Fighter 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)12 (+1) 10 (+0)6 (-2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. 1 Breastplate.


Social Check DCs


Grumbar England, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears professional attire. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Grumbar was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Grumbar England, Male Half-Orc Rogue 2
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 50 gp. 2 Antitoxin.


Social Check DCs

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