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NPC Generator

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Advanced [show]


Valafar Principle, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is matted, messy, and big. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a fisher again

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Military, Job. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Valafar Principle, Male Tiefling Paladin 1
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Rinn Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, constantly wearing a tan suit, green shirt, and tan tie. Her deerstalker hat is riddled with cuts and holes. Her thin eyebrows rest above her beady amber eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Sold as a small child to a wizard, Rinn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was turned out during the war. She and her family wandered north to less war torn lands. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To prove her worth to the world.

Flaws: Ugly, Shy, Impulsive, PTSD. Bonds: Mentor. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Rinn Ofandrus, Female Elf Warrior 1
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)7 (-2) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Krimp Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His auburn hair is styled in orderly dreadlocks. He has hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Krimp would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Beggar, who enjoyed hunting, Krimp was taken on many hunting expeditions. When Krimp reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Joker, Fighting. Bonds: Military, Nature, Adventurer. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Krimp Remington, Male Half-Orc Cleric 1
Medium (6'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)14 (+2) 11 (+0)5 (-3)
Skills Athletics +1, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Gerald Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear brown tank tops with tan pants. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Gifted, Athletic. Flaws: Emotional. Bonds: Nature, Adventurer. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Gerald Lindsay, Male Human Cleric 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 18 (+4)10 (+0)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 1 Good lock.


Social Check DCs

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