Stannor Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a well pressed and immaculate suit (or dress). His blonde hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a logical person and will generally grow upset if things defy logic and science.
History: Stannor was raised in a hard working conservative environment. After coming to the age of reason, Stannor took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 2 years.
Motivation: He is greedy; and money/treasure
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Marastyr Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a grey vest and prefers brown and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Marastyr grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's in love; and she's attracted to the pc
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 7 (-2) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Amber (100 gp). 1 Masterwork Uncommon Weapon.
Sarah Wordsworth, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a perfectly clean shirt and pair of pants. She has golden hair. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the south to a Jeweler, Sarah learned a great deal about her father's area of expertise. Her first spouse was a Banker, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a Jeweler soon after.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Dabbledob Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'8", this man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His blonde hair is lengthy. His brown eyes peer out from beneath his Stetson tan hat.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born in the west to a Herbalist, Dabbledob learned a great deal about his mother's area of expertise. A gifted student he started as a Roofer, but he got bored and became a Herbalist. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Job. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 8 (-1) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp. A miniature golden chest with tiny emeralds lining the top (180 gp).
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Their contribution stands as a beacon of hope for all adventurers!