Silaqui Kane, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a violet poncho over her likewise colored trousers and shirt. Her top hat is riddled with cuts and holes. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Silaqui was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Athletic, Persistence. Flaws: Ugly, Depressed, Impulsive. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Sylvan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 10 pp.
Beiro Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear blue pants and tee shirts. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Calm and collected, he is a well trained Miner. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Beiro began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Sage again; and wants to work out more often
Ideals: Athletic, Entrepeneur. Bonds: Job, Rich, Enemies. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Heward Dayton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of giants; and to prove his worth to the world
Ideals: Persistence, Entrepeneur. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Anne Chester, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She sports a flattop hair cut. Her violet eyes dart from person to person.
Personality: Eccentric and domineering, Anne will drive conversation. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born several months after her father was called into army service. When Anne reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she wants nothing more than to rejoin the army
Ideals: Extrovert. Bonds: Attractive, Immigrant, Rich, Military. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp.
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