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NPC Generator

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Advanced [show]


Randal Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His hair, while still mostly blonde, has prominent grey streaks. His eyes are blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Randal Berkeley, Male Human Adept 2
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 13 (+1)5 (-3)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp. 1 Half-Plate.


Social Check DCs


Skamos Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. He has gold eyes and a black hat with a blue feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Military, Rich. Occupation: Architect

Voice: Whispers

Attributes [hide]

Skamos Entropy, Male Tiefling Druid 1
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)8 (-1) 9 (-1)8 (-1)
Skills Persuasion +1, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Mardnab Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her whole body is exceptionally muscular. Her hair is always cut to a buzz. Her eyes are likewise gray.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the west, but her parents moved at a very young age to the east. She was an apprentice working in her mother's forge. She has achieved small success as a Ruler.

Motivation: A deep hatred of giants; and someone believes her a fraud

Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Mardnab Fiddlefen, Female Gnome Expert 1
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 10 (+0)5 (-3)
Skills History +1, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp.


Social Check DCs


Mary Shelly, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery, and carries hammers. She sports a flattop hair cut. Her ears are large.

Personality: She is almost excessively polite to everyone, even when angry. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mary took refuge in the old dungeon and found the beat up hammer and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Mary Shelly, Female Human Aristocrat 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 6 (-2)12 (+1) 8 (-1)8 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs

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