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NPC Generator

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Advanced [show]


Tomph Colton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a black costume with the symbols of strength on her torso. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. A true patriot, Tomph would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Tomph was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Tomph liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To clean up the streets.

Ideals: Athletic. Bonds: Guardian, Military, Poor, Nature. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Tomph Colton, Female Half-Orc Sorcerer 2
Medium (6'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 240 gp. Malachite (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adrie Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this woman tends to wear a large violet jacket. Her blonde hair is knotted and matted. She has a tattooed face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is harsh and unforgiving.

History: Her mother raised her in a mountain cabin. One day when Adrie was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Adrie was heart-stricken from the event, and her mother started working long hours to provde for them. After a long history of fighting, Adrie and her spouse have recently divorced.

Motivation: Further expansion of business; and doesn't want to be a architect and was forced into it by her family

Flaws: Antagonistic, PTSD. Bonds: Nature, Family, Job. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Adrie Wasanthi, Female Half-Elf Bard 1
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills Stealth -1, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 5000 cp. Coral (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Godfrey Budd, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy white beard and wild white hair. He has violet eyes and a grey hat with a white feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Poor. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Godfrey Budd, Male Human Bard 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +1, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 400 sp.


Social Check DCs


Jarsali Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 4'11". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and her gloved hand is found clutching a dagger. She wears a broad hat to cover her moderate length auburn hair. Her fierce green eyes like to dwell on things.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She receives visions of the future at random moments

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her homeland was ravaged by war and she spent much of her life rebuilding it. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to protect her home

Ideals: Philantrophist, Gifted. Flaws: PTSD, Insomniac. Bonds: Guardian. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Jarsali Amakiir, Female Elf Expert 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 4 (-3)11 (+0) 10 (+0)10 (+0)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs

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