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NPC Generator

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Advanced [show]


Latbag Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Bellfounder uniform. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a dull look in his green eyes.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Latbag Hadley, Male Half-Orc Wizard 2
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)10 (+0) 6 (-2)12 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 180 gp.


Social Check DCs


Tordrid Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long silver hair kept up in a rat tail. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Adventurer arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Philantrophist, Logical. Flaws: Ugly, Terse. Bonds: Rich. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Tordrid Eversharp, Female Dwarf Druid 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp.


Social Check DCs


Flask Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dark leathers with embroidery. Her fur is greying and her face has many wrinkles. Her copper eyes dart around the room hyper actively observing anyone and anything.

Personality: Flask is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Flask was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Through the years after Flask was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Flask's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Retire the richest woman in the south.

Ideals: Athletic, Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Flask Of Winter, Female Tabaxi Cleric 1
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs


Harvest On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely brown suit with tan socks and a vest with buckled shoes. His fur, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: He has always had a great fascination with Halfling culture. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Entrepeneur. Flaws: Racist, Depressed. Bonds: Adventurer, Rich. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Harvest On the Water, Male Tabaxi Barbarian 1
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)7 (-2) 7 (-2)9 (-1)
Skills Acrobatics +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +0

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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