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NPC Generator

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Advanced [show]


Ombul Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He is bald on top and has large blonde tufts of hair around his ears. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast island. Through the years after Ombul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ombul's mother didn't care for him much, and the feeling was mutual. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Ombul Bigheart, Male Halfling Cleric 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp.


Social Check DCs


Euphemia Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is tall, broad shouldered and powerfully built. She wears her golden hair up. Her otherwise smooth face is marked with small tiny scars.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She got into the Fletcher business at a young age. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has achieved small success as a Fletcher.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and sabotage a competitor

Ideals: Joker, Logical, Gifted. Bonds: Job, Enemies. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Euphemia Greenbottle, Female Halfling Expert 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)10 (+0) 5 (-3)10 (+0)
Skills Perception -1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Chay Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He carries with him a set of whips on his belt, each one with a emerald on the hilt. His auburn hair is lengthy. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chay fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and his religion dominates his actions

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Religious, Nature. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Chay Hilltopple, Male Halfling Expert 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)7 (-2) 9 (-1)11 (+0)
Skills History +0, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 900 sp. 1 Banded mail.


Social Check DCs


Raymond Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is portly but not overly obese. He has done his best to style his white hair to look like a famous performer. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a wizard, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Raymond's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raymond Gresham, Male Human Monk 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)8 (-1) 9 (-1)15 (+2)
Skills Nature +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs

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