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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Watson High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has a large white mantle and cape that has been intricately interwoven into his brown robe. He has done his best to style his brown hair to look like a famous performer. He has gleaming, smiling gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Watson grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero

Ideals: Athletic, Impeccable, Artistic. Flaws: Addict. Bonds: Adventurer. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Watson High-hill, Male Halfling Warrior 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)6 (-2) 11 (+0)13 (+1)
Skills Animal Handling +2, Arcana +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Kansif Conway, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing a long, white cloak. She wears her white hair down. Her face is covered beneath a completely black helmet.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her mother's forge. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Kansif Conway, Female Half-Orc Warrior 1
Medium (4'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tawna Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Beneath her clothing is a huge mess of scar tissue. Her brown hair is cut short. She wears crescent spectacles with a black brim.

Personality: Calm and collected, she is a well trained Cartwright. She has a small toy that she constantly fidgets with.

History: Tawna was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. She's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and she is currently in port desperately looking for someone to get her out

Flaws: Addict. Bonds: Slave, Job, Poor, Adventurer. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Tawna Porridgepot, Female Halfling Aristocrat 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Stealth +4
Senses Passive Perception 8
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardnab Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who prefers to wear flannel, she is not a threatening figure. Her silver hair is singed and shortened. Her thin eyebrows rest above her beady amber eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was raised in a desert tribe. Her father was a soldier and died while she was still young. Mardnab was left her father's suit of armor and trained in its use and care. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Nature, Military. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Mardnab Fabblestabble, Female Gnome Warrior 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)11 (+0) 8 (-1)9 (-1)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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