Purban Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, white cloak. His golden hair has been sun bleached extensively. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved
Ideals: Optimist, Professionalism, Entrepeneur. Bonds: Poor, Family. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Seddit Dread, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a black costume with the symbols of the four houses of cards on her torso. She has no hair. Her gold eyes lackadaisically let the world flow into them.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was raised in a desert tribe. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants revenge against dire rats.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp.
Tervaround Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is drawn into a tight pony tail with a rose scrunchie. Her green eyes peer out from beneath her Stetson blue hat.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She misses her home and complains about the freezing weather, even in summer.
History: She was raised in a white middle class family as the only child. Her parents enrolled her in a Commoner school at a young age so that she could practice her psionic talents. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 210 gp. Chrysoprase (40 gp). Freshwater pearl (6 gp). Banded agate (6 gp).
Windy Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His brown fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Windy was born in the west. At a young age he loved to build and create. Windy was born on a far western mountains where he grew up under the tutelage of his mother, an expert Architect. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Joker, Persistence. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp. 1 Superior lock.
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