Tod Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear red pants and tee shirts, and carries axes. His top hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Tod lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Mentor. Occupation: Bookbinder
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 sp.
Eberdeb Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Barrister uniform. His hair is blonde, silky, and of moderate length. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Barrister.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Justice. Bonds: Job, Attractive, Nature, Military. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp.
Rolf Alton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a long, brown, dusty cloak. He wears a colorful flower in his white hair. He has several tiny amethyst earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Flaws: Shy, Forgetful, Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp. Red garnet (60 gp).
Andry Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her sai. Her brown hair is slicked back into a classic pompadour. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new banker responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
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