Dworic Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Layabout, who enjoyed hunting, Dworic was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he uses money and sex appeal to get what he needs
Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Mentor. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Ulfgar Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dark leathers with embroidery. His blonde hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Stylist mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy.
Flaws: Addict, Shy, Disease, Insomniac. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 6 (-2) | 2 (-4) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp. 1 Masterwork Artisan’s tools.
Abalaba Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Abalaba is combative with any and all who dare try her patience in the slightest.
History: Born to a pair of adventurers, Abalaba grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants to get laid; and to reunite with her old friends
Ideals: Justice, Persistence. Flaws: Depressed. Bonds: Adventurer, Has a crush. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp. 1 Masterwork Common Melee.
Creega Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears black painted combat armor at almost all times. Her auburn hair is braided into rings. Her eyes, though not visible through her cowl, are brown.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. The war was a terrible time for her, and Creega does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born blind and as such lacked many opportunities for work. When Creega reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Since then, she has sought to make the best of life.
Motivation: She feels kind of lost in life; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Depressed, Disease. Bonds: Military. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!