Vola Yeardley, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this woman has the majority of her body covered in plate. Her blonde hair is lengthy and is close to two feet long. She wears large thick round spectacles.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born into a rich family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Joker, Philantrophist. Bonds: Rich, Job. Occupation: Stylist
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Howard Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white costume with the symbols of luck on his torso. His brown hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Shane Windsor, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His hair is long and blonde with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of gnolls once and for all.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Shane's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and he wants revenge against gnolls
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave, Enemies. Occupation: Bowyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Freshwater pearl (16 gp).
Thamior Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many white ritualistic tattoos. He likes to wear ponchos typically of a light violet in addition to tight pants. His black hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He got away from his former life and has fallen to alcoholism.
Motivation: He has a crush on the local Seamstress; and he's in love
Ideals: Justice, Gifted. Flaws: Addict. Bonds: Job, Criminal record, Has a crush. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
