Joser Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Ruler does. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Joser is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Banker, but he got bored and became a Ruler. He struck the Ruler job and began his own company from there.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Job, Mentor. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 6 (-2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp. Lapis lazuli (12 gp). Rhodochrosite (12 gp). Chrysoprase (80 gp).
Pelaios Moral, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10000 cp. Citrine (80 gp). Rose (80 gp). Hematite (5 gp). 1 Masterwork studded leather.
Trym Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Jeweler does. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a Stetson hat to cover her moderate length auburn hair. She has blue eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is lazy, self-centered, vain, and jealous.
History: She was born blind and as such lacked many opportunities for work. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has achieved small success as a Jeweler.
Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult.
Flaws: Selfish, Disease. Bonds: Job, Attractive. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 4 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 150 gp. Tiger eye turquoise (16 gp). Deep blue spinel (300 gp). Alexandrite (300 gp). 3 Alchemist’s fire.
Drusilia Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her blonde hair is singed and shortened. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A freak accident while working with her Bellfounder mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice. Flaws: Ugly, Shy, Disease. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 30 gp.
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