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NPC Generator

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Advanced [show]


Zook Ningel, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His blonde hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Slave. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Zook Ningel, Male Gnome Ranger 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 9 (-1)6 (-2)
Skills Persuasion +0, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Pink pearl (120 gp).


Social Check DCs


Cecily Atterton, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She is bristling with hidden weapons, mostly longswords and nunchakus. Her black hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.

Personality: Cocky and sure of herself, she believes she is the best Guard born in the past three hundred years. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north her family was never financially stable. In her 10th year, her parents were killed by a goblins raid, leaving Cecily alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to trick people and travel the world for free.

Motivation: A deep hatred of goblins; and she's looking for her big break

Bonds: Criminal record, Job, Adventurer, Poor, Enemies. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Cecily Atterton, Female Human Warlock 2
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)15 (+2) 6 (-2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 330 gp.


Social Check DCs


Hamil High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time, and sports empty pouches on his belt. He sports a flattop hair cut. His eyes are green and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Hamil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Depressed. Bonds: Military, Poor. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Hamil High-hill, Male Halfling Warrior 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)5 (-3) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 pp.


Social Check DCs


Adrex Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blue crest is still thick. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic. Bonds: Religious. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Adrex Ebynichtomonis, Male Dragonborn Fighter 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 5 (-3)11 (+0) 8 (-1)8 (-1)
Skills Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 130 pp.


Social Check DCs

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