Chem Skill, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears very tight pants and wife beaters, though occasionally he sports a green coat. His clothes are grease stained in places. His blue hair is braided into rings. He has gleaming, smiling white eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.
History: Chem was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 330 gp. 1 Chain shirt.
Sannl Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown tunic with tan highlights, and long grey pants that bunch up around her shoes. Her tied-back hair is white. Her eyes are hazel.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has set out to sabotage the competition.
Motivation: Revenge; and she is unsatisfied with her job
Ideals: Athletic. Bonds: Rich, Military, Job, Enemies. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1000 cp.
Eldeth Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she tends to wear a large brown jacket. Her chestnut hair is cut short. Her ears are large.
Personality: She is almost excessively polite to everyone, even when angry. She is lazy and tries to find solutions quickly.
History: Eldeth lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and regain custody of her son
Flaws: Ugly, Shy, Lazy, Racist, Depressed. Bonds: Family. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Musical instrument.
Reeza Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She wears white trousers with violet and brown striped suspenders. She wears various colorful collared shirts. Her red hair is heavily combed to the left. Her hazel unseeing eyes seem to look past you.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: The child of a Spice Merchant, who enjoyed hunting, Reeza was taken on many hunting expeditions. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the west; and she feels that her past leaves her morally obligated to help
Ideals: Opinionated, Entrepeneur. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 7 (-2) | 3 (-4) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1600 sp. Deep green spinel (110 gp). 1 Disguise kit.
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