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NPC Generator

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Advanced [show]


Ulfgar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. He sports a flattop hair cut. His eyes, though not visible through his cowl, are gray.

Personality: Ulfgar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he wants revenge against drow

Ideals: Impeccable. Flaws: Impulsive. Bonds: Criminal record, Adventurer, Enemies. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Ulfgar Helcral, Male Dwarf Monk 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)7 (-2) 11 (+0)4 (-3)
Skills Animal Handling +2, Arcana +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 1000 cp. Moonstone (60 gp).


Social Check DCs


Norkruuth Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears a colorful flower in his white crest. His eyes, though not visible through his cowl, are gold.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. In his 18th year, his parents were killed by a giants raid, leaving Norkruuth alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Norkruuth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Enemies, Military. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Norkruuth Fharngnarthnost, Male Dragonborn Adept 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 8 (-1)12 (+1)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Lapis lazuli (15 gp).


Social Check DCs


Qualen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is unkempt and raggedy. He has brown eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor, Military. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Qualen Cobblelob, Male Gnome Wizard 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Dagger Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is typically in her Sailor uniform, and sports empty pouches on her belt. Her cinnamon fur is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Like her mother and her brother before her, after school she went straight into learning to become a Sailor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult.

Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Job, Rich. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Dagger Candle, Female Tabaxi Ranger 1
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)9 (-1) 7 (-2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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