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NPC Generator

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Advanced [show]


Eberdeb Leffery, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is dressed in earthy colors with a tan and grey handkerchief worn on his right side. He has styled his chestnut hair well, parting it to the right. He has several tiny amethyst earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Soapmaker soon after.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Opinionated. Bonds: Rich, Adventurer, Job, Debt. Occupation: Soapmaker

Voice: French accent

Attributes [hide]

Eberdeb Leffery, Male Gnome Barbarian 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)7 (-2) 13 (+1)7 (-2)
Skills Acrobatics -1, Nature +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 500 sp. 1 Thunderstones.


Social Check DCs


Yvonne Wordsworth, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a worn and beaten armor. Her chestnut hair is lengthy. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Yvonne reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Justice. Bonds: Immigrant, Attractive, Adventurer, Military. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Yvonne Wordsworth, Female Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)12 (+1) 7 (-2)7 (-2)
Skills Animal Handling +0, Athletics +2
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7 Acid flasks. 4 Antitoxin.


Social Check DCs


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and is pretty ugly. With bright golden hair. She wears round tiny glasses practically rammed into her face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born the only child of a wealthy merchant. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Entrepeneur, Fighting. Flaws: Ugly, Secretive. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Merla Warmwater, Female Halfling Ranger 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)13 (+1) 7 (-2)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs


Valida Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman wears suspenders and brown workpants. Her shirt is white, and she wears a heavy brown leather apron most of the time. Her clothes are grease stained in places. Her red hair is slicked back into a classic pompadour. Her eyes are gray and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She misses her home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by giants. Valida was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Persistence. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Valida Rakankrak, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 6 (-2)8 (-1)
Skills History +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 pp.


Social Check DCs

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