Geoffrey Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He keeps his blonde hair in a flapper bob. His fierce violet eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Knight, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable, Gifted. Flaws: Fearful. Bonds: Nature. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Draconic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. Large well-done wool tapestry (300 gp).
Dadalan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He has moderate length silver crest. His gold eyes peer out from beneath his wide-brimmed black hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Birel Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears rags and sports a simple walking cane. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.
Personality: She loves telling others what to do and how they should feel about things. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a Sage, her father struggled to pay the bills. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Opinionated, Philantrophist. Flaws: PTSD. Bonds: Poor, Attractive, Adventurer. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 80 pp. 1 Masterwork Common Melee.
Silent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and grey robe with the hood down. He carries with him a set of shortspears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His fur is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Gifted from a young age, Silent studied abroad. Through the years after Silent was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Silent's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 5 (-3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
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