Grai Graham, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tight fitting white shirt and pants. She keeps her long brown hair kept up in a rat tail. She has amber eyes and a white hat with a grey feather.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Grai is combative with any and all who dare try her patience in the slightest.
History: She is a Lamia in disguise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Seamstress like her mother before her.
Motivation: She wants to meet her childhood hero; and find a way to reverse the transformation of her brother
Ideals: Philantrophist, Justice. Bonds: Adventurer, Job, Family. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 13 (+1) | 2 (-4) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 100 gp.
Rimmon Despair, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black armored body suit, with a simple grey line shooting up and back down. He has styled his chestnut hair well, parting it to the left. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Persistence, Pacifist. Bonds: Rich, Religious. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 gp. 1 Climber’s kit.
Shane Rylan, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His long chestnut hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He can't help but pocket interesting objects he comes across
History: Sold as a small child to a wizard, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Shane was born on a far northern island where he grew up under the tutelage of his father, an expert Cook. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and elven compassion
Ideals: Fighting. Flaws: Racist. Bonds: Job, Criminal record, Mentor, Immigrant. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 1900 sp. 1 Masterwork Common Melee.
Cloud On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He is physically well-built. His fur is short and beige. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 4 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Cloud's homeland. Cloud decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Cynical, Shy. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 6 (-2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 pp.
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