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NPC Generator

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Advanced [show]


Andram Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his purple hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.

History: He got into the Tanner business at a young age. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep.

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Andram Tragedy, Male Tiefling Cleric 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 6 (-2)13 (+1) 7 (-2)9 (-1)
Skills Arcana +3, Athletics +0
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp.


Social Check DCs


Kildrak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and wears grey leather gloves, a grey jacket, and tight pants. His left leg appears badly burned and disfigured. His chestnut hair has been sun bleached extensively. His eyes are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a wizard, Kildrak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety; and he's looking for his big break

Flaws: Shy. Bonds: Attractive, Mentor, Immigrant. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Kildrak Silveraxe, Male Dwarf Adept 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Pink pearl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thamior Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair and beard is wavy and long. He has gray eyes.

Personality: He has always had a great fascination with Tabaxi culture. He has all his life been fascinated with poetry.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end his boredom; and he is content

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Racist, Mundane. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Thamior Quinten, Male Half-Elf Ranger 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 3 (-4)14 (+2) 7 (-2)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Elven, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Amber (50 gp).


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south his family was never financially stable. Cursed with vampirism at a very young age, Anverth has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Anverth Folkor, Male Gnome Monk 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 15 (+2)3 (-4) 13 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2

Possessions: 6000 cp.


Social Check DCs

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