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NPC Generator

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Ability Scores
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Advanced [show]


Armara Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a tight fitting green shirt and pants. Her hair is silver, silky, and of moderate length. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her arcane abilities were realized during a raid on her village. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she's in love

Ideals: Joker, Logical, Gifted. Bonds: Attractive, Military. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Armara Cheer, Female Tiefling Adept 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp.


Social Check DCs


Nalaed Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear brown clothing when she does not wear armor. Her hair is long and brown with streaks of red, and is pulled back with small brown clips. This hazel eyed southerner is not easily forgotten.

Personality: She speaks before she thinks and is too direct. She has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Nalaed grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nalaed took refuge in the ruined castle and found the beat up sword and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: She is terrified, and will act out of fear; and she's attracted to the pc

Flaws: Impulsive, Fearful. Bonds: Adventurer, Nature, Has a crush. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Nalaed Strongheart, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)8 (-1) 16 (+3)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1900 sp. Tourmaline (120 gp). 7 Acid flasks.


Social Check DCs


Chay Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his brown robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He has moderate length white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism, Gifted. Bonds: Adventurer. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Chay Goodearth, Male Halfling Ranger 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10 pp.


Social Check DCs


Borun Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He keeps his auburn hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Borun grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Borun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Borun. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Insane, Depressed. Bonds: Adventurer, Criminal record. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Borun Wildcloak, Male Halfling Barbarian 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)18 (+4) 14 (+2)13 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Undercommon, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp.


Social Check DCs

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