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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Silaqui Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are violet and she is always smoking a pipe.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Her father raised her in a mountain cabin. Her mother was a soldier and died while she was still young. Silaqui was left her mother's suit of armor and trained in its use and care. She has been saving her money to try and buy her sister's freedom.

Motivation: An old rival family wants her found; and to clean up the streets

Ideals: Athletic. Bonds: Guardian, Family, Nature, Military. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Silaqui Caphaxath, Female Elf Warrior 1
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)17 (+3) 6 (-2)13 (+1)
Skills Athletics +4, Nature +5
Senses Passive Perception 8
Languages Common, Elven, Aquan, Goblin, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 90 gp. 1 Chain shirt.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown tunic with blue highlights, and long brown pants that bunch up around his shoes. His tied-back hair is blonde. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small desert village. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Shy. Bonds: Nature, Has a crush. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Marlowe, Male Human Cleric 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)15 (+2) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Auran, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Norman Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown coat over a yellow low-cut shirt, and a feathered hat upon his head. His brown hair is lengthy. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: To be a Baker again; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Job, Criminal record. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Norman Atterton, Male Human Druid 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)8 (-1) 15 (+2)7 (-2)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Gnarsh Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears just a white suit. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Gnarsh grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the west; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Shy, Fearful, Racist. Bonds: Adventurer. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gnarsh Shelly, Male Half-Orc Warrior 1
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)6 (-2) 13 (+1)7 (-2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp. Freshwater pearl (10 gp).


Social Check DCs

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