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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gormogord Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. With bright white hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of northern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Bricklayer.

Motivation: To protect his home; and to be a carter again

Ideals: Optimist. Flaws: Forgetful. Bonds: Immigrant, Job, Guardian. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gormogord Kettlewhistle, Male Halfling Barbarian 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)7 (-2) 10 (+0)9 (-1)
Skills Athletics +0, Investigation +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp.


Social Check DCs


Harvest Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is cinnamon and very short. His face is scarred and worn.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids.

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Harvest Grass, Male Tabaxi Druid 1
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)15 (+2) 11 (+0)10 (+0)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Thea High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears baggy red pantaloons and a white scarf. Her hair is long and blonde with streaks of auburn, and is pulled back with small red clips. She has a dull look in her hazel eyes.

Personality: She is almost excessively polite to everyone, even when angry. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A powerful slaver made her what she is. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Thea High-hill, Female Halfling Commoner 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)11 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 50 pp. Red garnet (140 gp). Black star sapphire (500 gp). Carnelian (70 gp).


Social Check DCs


Bethrynna Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a fancy violet dress. Her golden hair is braided into rings. She has gray eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her father out around the business and became quite the natural. She left for the west, certain she would find work there.

Motivation: Sabotage a competitor; and revenge

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Immigrant, Enemies. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Bethrynna Ilphelkiir, Female Half-Elf Monk 2
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 8
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)15 (+2) 13 (+1)7 (-2)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 70 gp.


Social Check DCs

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