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NPC Generator

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Lvl.
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Advanced [show]


Ahinar Berevan, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a simple blue robe with white stripes complete with hood. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are amber and beady.

Personality: Ahinar is depressed about a lot of things. She tends to be a nihilist. Ahinar enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Ahinar was born in the east. At a young age she loved to build and create. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others.

Ideals: Persistence. Flaws: Ugly, Depressed, Hedonist, Fearful. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Ahinar Berevan, Female Elf Warrior 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Spring On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has black fur. His ears are large.

Personality: Spring speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Spring was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he's looking for his big break

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Poor. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Spring On the Water, Male Tabaxi Wizard 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1600 sp.


Social Check DCs


Galinndan Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His hair is white and curly. His thin eyebrows rest above his beady blue eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and to protect his home

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Galinndan Tiltathana, Male Half-Elf Expert 2
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 5 (-3)9 (-1) 5 (-3)16 (+3)
Skills Deception +5
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 8000 cp.


Social Check DCs


Arannis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many black ritualistic tattoos. He wears a worn and beaten armor. With a patchy chestnut beard and wild chestnut hair. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Arannis has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and he has a crush on the local baker

Ideals: Philantrophist, Fighting. Flaws: Shy, Disease. Bonds: Has a crush. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Arannis Tiltathana, Male Elf Rogue 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)10 (+0) 15 (+2)9 (-1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Red spinel (160 gp).


Social Check DCs

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