Ella Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. She carries with her a set of shortspears on her belt, each one with a sapphire on the hilt. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She wears a mask on her face.
Personality: She can speak with the recently deceased. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Ella studied abroad. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted, Justice. Bonds: Rich, Criminal record. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Rieta Flight, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman likes to wear black tank tops with tan skirt. Her clothes are grease stained in places. Her chestnut hair is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: The child of eastern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She left for the east, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Sellsword
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 2000 sp.
Sindri Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. His hair, while still mostly white, has prominent grey streaks. He has several tiny emerald earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. Sindri abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Flaws: Sensitive. Bonds: Attractive, Rich, Adventurer. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 7 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 310 gp. 1 Buckler.
Vrondiss Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, black cloak. He has dyed his greying silver crest a little too much giving a sharp silver color. His face is covered beneath a completely black helmet.
Personality: Vrondiss wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Vrondiss hails from a village terrorized by goblins. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his son. Heartbroken, Vrondiss never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he feels threatened by others
Ideals: Disciplined. Flaws: Fearful. Bonds: Enemies, In love. Occupation: Blacksmith
Voice: German accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!