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NPC Generator

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Advanced [show]


Kallista Flair, Female Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is wearing the road beaten gear of a warrior. Her dark red hair is long and unkept. Her ears are large.

Personality: She acts crazy and hedonistic. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city she treasured whatever gifts she got. Kallista was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Kallista decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Courier kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Fighting, Justice. Flaws: Ugly, Hedonist. Bonds: Criminal record, Poor. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Kallista Flair, Female Tiefling Rogue 2
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ridaro Horineth, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears just a tan suit. Her hair, while still mostly chestnut, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She pushes her goals aggressively. She is also a coward if confronted.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She was granted psionic powers by her dying brother.

Motivation: She feels kind of lost in life.

Ideals: Gifted. Flaws: Fearful, Depressed. Bonds: Guardian. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Ridaro Horineth, Female Elf Paladin 2
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 7 (-2)12 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy brown pantaloons and a tan scarf. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: Trail was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Athletic, Optimist, Pacifist. Bonds: Family, Immigrant. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trail On the Water, Male Tabaxi Barbarian 1
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)12 (+1) 8 (-1)16 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 gp.


Social Check DCs


Adam Gracey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his black hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Adam was raised in a hard working conservative environment. After coming to the age of reason, Adam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Optimist, Justice, Gifted. Bonds: Rich, Job, Military. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Adam Gracey, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)10 (+0) 6 (-2)9 (-1)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 80 pp.


Social Check DCs

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