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NPC Generator

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Arava Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: She usually wears her green robe and has her monstrous two handed axe always slung over her shoulder. She is portly but not overly obese. Her crest is greying and her face has many wrinkles. Her ears are large.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Miller, who enjoyed hunting, Arava was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic. Bonds: Nature, Slave. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Arava Ghaallixirn, Female Dragonborn Bard 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)8 (-1) 6 (-2)10 (+0)
Skills Perception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Arannis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears blue cloth garments or leather armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: To be a Tanner again; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Arannis Tiltathana, Male Elf Cleric 2
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Barendd Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered shortspear and tarnished greataxe as well. His white hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: Barendd is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barendd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Fighting, Extrovert. Flaws: Secretive. Bonds: Attractive. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Barendd Foamtankard, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)7 (-2) 10 (+0)7 (-2)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs


Sybil Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She is dressed in earthy colors with a violet and yellow handkerchief worn on her right side. She has a very tight haircut. She tend to wears goggles to shield her eyes.

Personality: Calm and collected, she is a well trained Sellsword. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sybil was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She worked as a nervous Sellsword and found it very stressful. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels that her past leaves her morally obligated to help; and wants to open a new tavern

Flaws: Disease. Bonds: Job, Adventurer, Poor, Criminal record. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Sybil Holland, Female Half-Elf Fighter 3
Medium (5'3") Half-Elf, Neutral Evil (CR 3)
Armor Class 7
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 7 (-2)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 400 gp.


Social Check DCs

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