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NPC Generator

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Advanced [show]


John Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this southern man wears a yellow vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the large cave and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Ideals: Athletic, Opinionated. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

John Solvenstein, Male Half-Elf Expert 1
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)10 (+0) 14 (+2)8 (-1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 4000 cp. Moss agate (5 gp).


Social Check DCs


Ratak Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His auburn hair is cut short. He has violet eyes.

Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small mountains village. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants to get laid; and wants his loneliness to end

Bonds: Has a crush, Religious, Nature, Enemies, Rich. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Ratak Beitz, Male Half-Orc Aristocrat 1
Medium (6'5") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)7 (-2) 5 (-3)7 (-2)
Skills Performance +0, Stealth +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ida Huxley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, constantly wearing a grey suit, black shirt, and grey tie. Her hair, while still mostly auburn, has prominent grey streaks. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Ida was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She desires power and/or immortality; and she has decided she is irredeemable

Flaws: Impulsive, Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Ida Huxley, Female Human Aristocrat 2
Medium (6'1") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 210 gp.


Social Check DCs


Jarana Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. She has wavy golden hair. She tend to wears goggles to shield her eyes.

Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.

History: Jarana was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Her spouse's relatives view her with great suspicion; and she feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Guardian, Family. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Jarana Goblinbane, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)8 (-1) 12 (+1)6 (-2)
Skills Perception +3, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 260 gp. An abacus with copper, silver and gold markers (160 gp).


Social Check DCs

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