Oriel Thorpe, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear ponchos typically of a light grey in addition to tight pants. Sporting a silver mohawk this woman's hair draws a lot of attention. Her amber eyes are slightly larger than normal.
Personality: She is mildly Human supremacist, though she does not identify as such. She is able to fit into much smaller and tighter spaces than normal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Oriel took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and she has a rivalry with the church that dominates her actions
Ideals: Athletic, Gifted. Flaws: Racist, Insane. Bonds: Job, Religious. Occupation: Sculptor
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +3
Possessions: 170 gp. Sard (80 gp).
Glim Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He has a long auburn beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Glim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.
History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted divine powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Extrovert, Gifted, Impeccable. Bonds: Mentor. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 pp. 4 Thunderstones.
Jade Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel broad hat and pastel clothes. His gray fur has been sun bleached extensively. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He got into the Herbalist business at a young age. A gifted student he started as a Tailor, but he got bored and became a Herbalist. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Jade never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is content; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, In love, Job. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. Red garnet (90 gp). 1 Banded mail.
Aym Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is singed and shortened. She wears large thick round spectacles.
Personality: Cocky and sure of herself, she believes she is the best Brewer born in the past three hundred years. She is obsessed with her god.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Brewer for hire.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Immigrant. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1000 cp.
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