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NPC Generator

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Advanced [show]


Elegant Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears baggy pastel pantaloons and a tan scarf. She is bristling with hidden weapons, mostly spears and greatswords. Her fur is red and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She got into the Banker business at a young age. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Mundane. Bonds: Criminal record, Attractive, Slave, Job. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Elegant Moon, Female Tabaxi Expert 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. 1 Healer’s kit.


Social Check DCs


Dain Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, brown cloak. He wears a colorful flower in his silver hair. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Dain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Dain has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Military, Adventurer, Job. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Dain Fallack, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 12 (+1)7 (-2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 280 gp.


Social Check DCs


Barendd Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. Through the years after Barendd was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Barendd's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly, Antagonistic, Disease. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Barendd Morigak, Male Dwarf Aristocrat 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)5 (-3) 12 (+1)4 (-3)
Skills Arcana -1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Zaffrab Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes. His black hair is cut short. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Family, Immigrant, Rich, Religious. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Zaffrab Miggledy, Male Gnome Barbarian 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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