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NPC Generator

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Advanced [show]


Tenena Beren, Female Gnome [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears a worn and beaten armor. Her black hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Tenena was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Like her mother and her sister before her, after school she went straight into learning to become a Dyer. She now owns her own business.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Poor, Job. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Tenena Beren, Female Gnome Rogue 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 6 (-2)8 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. Chrysoprase (70 gp).


Social Check DCs


Baggi Clare, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears skinny pants and wears a white and black robe with the hood down. Her hair is long and auburn with streaks of brown, and is pulled back with small white clips. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She dislikes all the random violence that takes place in the north. She has a small toy that she constantly fidgets with.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Baggi was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Baggi decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and she has decided she is irredeemable

Ideals: Pacifist. Flaws: Addict, Insomniac. Bonds: Military, Criminal record. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Baggi Clare, Female Half-Orc Fighter 1
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 13 (+1)6 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Gnome, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Orryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a tan suit, violet shirt, and white tie. His auburn hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. Orryn was born on a far southern forest where he grew up under the tutelage of his father, an expert Glassblower. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Orryn Folkor, Male Gnome Expert 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 13 (+1)17 (+3) 13 (+1)8 (-1)
Skills History +5, Stealth -1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Goblin, Gnoll
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: 140 gp. Deep blue spinel (200 gp).


Social Check DCs


Merihim Glory, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Nature, Job, Criminal record. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Merihim Glory, Male Tiefling Druid 2
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)11 (+0) 12 (+1)7 (-2)
Skills Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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