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NPC Generator

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Advanced [show]


Dain Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. He has a very tight haircut. His eyes are hazel and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Dain was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Depressed, Disease. Bonds: Poor, Job, Mentor. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Dain Ironfist, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)12 (+1) 10 (+0)7 (-2)
Skills Deception +0, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 1000 sp. 1 Superior lock.


Social Check DCs


Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears pastel cloth garments or leather armor. His red fur is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Pelt grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Optimist, Joker. Bonds: Attractive, Adventurer, Slave. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Pelt Wind, Male Tabaxi Paladin 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)7 (-2) 15 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs


Enidda Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears bulky tan painted plate armor. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her moppish blonde hair is in a traditional bowl cut. Her eyes are blue and beady.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born the only child of a wealthy merchant. Enidda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Enidda decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has been a successful dealer in antiques buying low and selling high.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Enidda Gobblefirn, Female Gnome Ranger 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 12 (+1)13 (+1) 11 (+0)7 (-2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 sp. Red garnet (50 gp).


Social Check DCs


Morkral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. With a patchy white beard and wild white hair. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.

Motivation: Sabotage a competitor; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Morkral Aranore, Male Dwarf Expert 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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