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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shifting In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He is portly but not overly obese. His fur is short and cinnamon. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Shifting was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Justice, Philantrophist. Bonds: Family, Attractive. Occupation: Actor

Voice: Stutters

Attributes [hide]

Shifting In Shadow, Male Tabaxi Rogue 1
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Athletics -1, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp.


Social Check DCs


Ernest Kenley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His long black hair reaches down to his waist. This hazel eyed southerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: The child of southern immigrants he idolized his father. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Immigrant, Nature, Religious. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Ernest Kenley, Male Human Commoner 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Chrysoprase (20 gp).


Social Check DCs


Beast Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has dyed his greying brown fur a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Flaws: Ugly. Bonds: Family, Religious, Rich. Occupation: Unemployed

Voice: Hollow voice

Attributes [hide]

Beast Of Claws, Male Tabaxi Monk 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 6 (-2)7 (-2) 10 (+0)8 (-1)
Skills Athletics +0
Senses Passive Perception 10
Languages
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Holy water.


Social Check DCs


Skamos Covert, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His long red hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are red.

Personality: He likes to make people angry or surprised. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Succubi in disguise. Skamos liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants to meet his childhood hero; and someone believes him a fraud

Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Nature, Enemies. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Skamos Covert, Male Tiefling Aristocrat 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 gp. Rock crystal (20 gp).


Social Check DCs

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