Maynild Acton, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses well, wearing grey shirts, loose pants, and blazers most of the time. She wears her hair in dreadlocks. Her eyes are violet.
Personality: A skeptical and narcissistic woman, Maynild's first love is herself. Her second love is also herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised in a island tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Military, Nature. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 7 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Oriff Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear brown clothing when she does not wear armor. Her chestnut hair is styled in orderly dreadlocks. Her brown eyes are passionate and lively.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Oriff is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Oriff was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Like her father and her sister before her, after school she went straight into learning to become a Healer. She inherited the family business which she has now maintained for 11 years.
Motivation: To unite with her sister; and she is currently in port desperately looking for someone to get her out
Bonds: Guardian, Family, Poor, Job, Slave. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Blossom Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears red leather gloves, a red jacket, and tight pants, and her gloved hand is found clutching a sai. Her golden hair is knotted and matted. Her brown eyes are slightly larger than normal.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Mayor business at a young age. She moved from fad to fad and when she turned 15 she discovered writing. She ran away from her former home and has been making her living as a Mayor for the past few years.
Motivation: Gnomish compassion; and further expansion of business
Ideals: Disciplined, Justice, Artistic. Flaws: Racist. Bonds: Job. Occupation: Mayor
Voice: Smoker's lung
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 9 (-1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp. 1 Half-Plate.
Raam Dread, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He wears a deerstalker hat to cover his moderate length red hair. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raam was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp. 1 Masterwork Musical instrument.
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