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NPC Generator

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Advanced [show]


Theriatis Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long golden beard with little hanging trinkets. His eyes are a pleasant gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.

History: When he was but 5 years old his parents immigrated from the south. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Roofer.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Bonds: Job, Immigrant, Nature, Rich. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theriatis Woodhouse, Male Half-Elf Fighter 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Tomph Axton, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She is wearing colorful clothing, dressed as a Engraver. Her hair is chestnut and very short. She has brown eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Tomph is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born in a small village she learned the ways of the warrior from her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tomph grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tomph. She has recently gotten a pet goose that steals things from people.

Motivation: She has decided she is irredeemable; and doesn't want to be a engraver and was forced into it by her family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Tomph Axton, Female Half-Orc Monk 1
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)3 (-4) 7 (-2)11 (+0)
Skills Medicine +0, Performance +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Golden pearl (120 gp).


Social Check DCs


Maynild Ryley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a grey coat over a black low-cut shirt, and a small hat upon her head. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Assassin arts, while her father instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Joker, Extrovert, Entrepeneur. Bonds: Attractive, Rich. Occupation: Assassin

Voice: French accent

Attributes [hide]

Maynild Ryley, Female Human Warrior 2
Medium (4'9") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)7 (-2) 10 (+0)14 (+2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 60 gp.


Social Check DCs


Ethereal Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fancy pastel dress. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. Her red fur is knotted and matted. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Ethereal was born the youngest of three triplets. Her first spouse was a Courier, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. During her travels, Ethereal and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ethereal discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ethereal fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she desires power and/or immortality

Ideals: Fighting. Flaws: Sensitive, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Ethereal Of Ivory, Female Tabaxi Adept 2
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)12 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Large well-done wool tapestry (400 gp). 1 Masterwork Thieves’ tools.


Social Check DCs

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