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NPC Generator

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Advanced [show]


Balimaar Yardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair is long and unkept. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Immigrant, Rich. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Balimaar Yardley, Male Human Monk 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 15 (+2)8 (-1) 8 (-1)11 (+0)
Skills History +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Bhevek Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy red suit. His hair is brown and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a dire rats raid, leaving Bhevek alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to work out more often; and many dire rats want him driven away

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Bhevek Hilltopple, Male Halfling Cleric 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 14 (+2)6 (-2) 8 (-1)11 (+0)
Skills Athletics -1, History +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nuthra Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear green clothing when she does not wear armor. Her rusty crest is matted, messy, and big. This red eyed westerner is not easily forgotten.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: The child of western immigrants she idolized her father. After coming to the age of reason, Nuthra took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her music dream.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Philantrophist, Artistic, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nuthra Ophinshtalajiir, Female Dragonborn Fighter 2
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)9 (-1) 7 (-2)8 (-1)
Skills Animal Handling +0, Deception +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 190 gp. Carnelian (20 gp). Rose (20 gp). 1 Magnifying glass.


Social Check DCs


Merihim Death, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears dark leathers with embroidery. His dark red hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Merihim grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has achieved small success as a Fortune-teller.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Forgetful. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Merihim Death, Male Tiefling Fighter 3
Medium (6'0") Tiefling, True Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)8 (-1) 11 (+0)14 (+2)
Skills Religion +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 600 sp.


Social Check DCs

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