Cory Altham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear brown clothing when he does not wear armor. His auburn hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Spy, but he got bored and became a Servant. He then took over the family business and is one of the better Servant for hire.
Motivation: He would like to get married and retire; and wants to open a new tavern
Ideals: Passionate, Philantrophist, Entrepeneur. Bonds: Job, Has a crush. Occupation: Servant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Elven, Infernal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Anverth Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His long blonde hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Anverth was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Joker, Persistence. Bonds: Attractive. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Halfling, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Valorean Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His red crest is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Merchant in town.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and a deep hatred of gnolls
Flaws: Shy. Bonds: Slave, Job, Religious, Enemies. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 5 (-3) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
Oriel Branson, Female Human [Permalink]
Personal [hide]
Description: She wears brown trousers with black and grey striped suspenders. She wears various colorful collared shirts. Her skin is fair and her fingers are delicate and long. She wears a top hat to cover her moderate length chestnut hair. She has a dull look in her amber eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Oriel was born in the south. At a young age she loved to build and create. Her first spouse was a Scribe, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their daughter. She worked as a Ruler, and she later adopted a second daughter.
Motivation: She feels threatened by others; and to unite with her sister
Ideals: Joker, Persistence. Flaws: Impulsive, Fearful. Bonds: Family. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!