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NPC Generator

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Advanced [show]


Vlorn Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white shirt with thin pastel vertical stripes and green pants. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Locksmith, who enjoyed hunting, Vlorn was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Ideals: Optimist. Bonds: Adventurer, Nature, Rich, Enemies. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Vlorn Tallfellow, Male Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)15 (+2) 8 (-1)8 (-1)
Skills Athletics +0, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 300 sp.


Social Check DCs


Meriele Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears baggy violet pantaloons and a brown scarf. Her hair is cut close to her head. This gray eyed easterner is not easily forgotten.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Meriele was born the youngest of three triplets. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Blacksmith, and she later adopted a second son.

Motivation: Regain custody of her son.

Flaws: Cynical. Bonds: Family, Rich. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Meriele Ariessus, Female Half-Elf Commoner 1
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 60 gp. Amethyst (120 gp).


Social Check DCs


Pennie Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair has been sun bleached extensively. Her green eyes peer out from beneath her wide-brimmed white hat.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Pennie was born the youngest of three triplets. There was a wharf not far from home where she often wandered off to fish. She now travels the world, in search of power and loot.

Motivation: Her spouse's relatives view her with great suspicion; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Family, Nature. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Pennie Greenbottle, Female Halfling Adept 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Skirt Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a well pressed and immaculate suit (or dress). Her black fur, when down, is lengthy. Her eyes are green and she is always smoking a pipe.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a slaver, Skirt was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Skirt was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. After a long history of fighting, Skirt and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Religious. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Skirt Of Winter, Female Tabaxi Barbarian 1
Medium (4'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)7 (-2) 15 (+2)12 (+1)
Skills Insight +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs

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