Williamina Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tight fitting yellow shirt and pants. She has moderate length brown hair. Her eyes are blue and catlike.
Personality: She is happy with her job as a Mason. She turns her eye from what people do, preferring to live and let live. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised in a plains tribe. There was a wharf not far from home where she often wandered off to fish. She is searching for what she claims is her rightful reward.
Motivation: She is terrified, and will act out of fear; and further expansion of business
Flaws: Fearful. Bonds: Job, Nature, Adventurer. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Rolf Tickle, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear grey clothing when he does not wear armor. He sports a long brown beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Rolf was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up falchion and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Attractive, Nature, Family. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Beast Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He is portly but not overly obese. His broad hat is riddled with cuts and holes. His eyes are amber and catlike.
Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: He was raised in a island tribe. His childhood dream was to be a Sculptor, but he was a colossal failure. He struck the Bricklayer job and began his own company from there.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and he is wracked by social anxiety
Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 2 Tanglefoot bags.
Nuthra Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'4" and wears green leather gloves, a green jacket, and tight pants. Her right leg appears badly burned and disfigured. Her red crest is still thick. She has gleaming, smiling red eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a small toy that she constantly fidgets with.
History: Nuthra hails from a village terrorized by brigands. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To reunite with her old friends; and many brigands want her driven away
Flaws: Addict. Bonds: Adventurer, Enemies, Rich. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 5 (-3) | 15 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Moss agate (12 gp).
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