Quillathe Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she sports blue clothing, slightly heavier than average wear. Her hair is always cut to a buzz. She has gleaming, smiling brown eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She takes great joy in being the best Bounty Hunter in town.
History: She was born into a rich family. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has worked as a Bounty Hunter like her mother before her.
Motivation: Wants to open a new tavern; and balancing her hectic life and new bounty hunter responsibilities is difficult
Flaws: Shy, Fearful. Bonds: Attractive, Job, Rich. Occupation: Bounty Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Norkruuth Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a black suit, yellow shirt, and green tie. He is muscular with a powerful set of arms. He wears a colorful flower in his gold crest. His half smiles and red eyes are beguiling and draw you in.
Personality: Norkruuth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Bonds: Attractive, Enemies, Nature. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. 1 Masterwork Common Melee.
Gerald Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and prefers to wear grey pants and tee shirts. His skin is also unnaturally pale. His black hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Mentor, Poor. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 7000 cp.
Frederick Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with black and yellow striped suspenders. He wears various colorful collared shirts. He is physically well-built. His red hair is greasy and uncared for. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Frederick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
