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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drusilia Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears just a tan suit. Her brown hair is long and unkept. She has hazel eyes and a tan hat with a red feather.

Personality: She is business-like. She takes instructions and follows them to the letter. She is frequently practicing swordplay.

History: She was born in the south. Cursed with a spirit at a very young age, Drusilia has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Drusilia Koehlanna, Female Elf Barbarian 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 8 (-1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Alberich Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat, and carries daggers. His chestnut hair is knotted and matted. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: Alberich lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Family, Nature. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Alberich Daraln, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 11 (+0)5 (-3)
Skills Acrobatics +2, Intimidation -1
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 gp.


Social Check DCs


Elaim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown painted combat armor at almost all times. He wears his silver hair down. His eyes are violet.

Personality: Elaim wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Pacifist. Bonds: Religious, Mentor. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Elaim Rakankrak, Male Dwarf Druid 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp.


Social Check DCs


Mogg Stanley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He has no hair. He has gray eyes and a black hat with a grey feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Mogg grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Criminal record, Rich. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Mogg Stanley, Male Half-Orc Aristocrat 1
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 12 (+1)12 (+1) 9 (-1)7 (-2)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 600 sp. Amber (40 gp).


Social Check DCs

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