Sekhmet Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a black vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her black boots flare out at the collars. Her white hair is singed and shortened. Her eyes are red and catlike.
Personality: Overbrimming with self-confidence, Sekhmet isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She made a point of taking high paying jobs and getting most of it up front. She has never given up on her poetry dream.
Motivation: To reunite with her old friends; and nothing but the best is good enough for her
Ideals: Impeccable, Optimist, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 60 pp.
Rezena Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. Her green crest is unkempt and raggedy. Her gold eyes dart from person to person to random spaces in the air.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rezena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is wracked by social anxiety; and she has comitted a past crime that haunts her to this day
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Slave, Poor, Criminal record. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 8 (-1) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Ignan, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 80 gp.
Diesa Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'3" when asserting herself. Her red hair is braided into rings. Her violet eyes lackadaisically let the world flow into them.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Diesa studied abroad. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend.
Ideals: Gifted. Bonds: Enemies, Adventurer, Debt. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 400 sp.
Dagnal Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears grey trousers with black and violet striped suspenders. She wears various colorful collared shirts. Her moppish golden hair is in a traditional bowl cut. She has several tiny opal earrings on each ear.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Sold as a small child to a wizard, Dagnal was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Secretive. Bonds: Rich, Mentor, Family. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Deep green spinel (150 gp). Coral (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
