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NPC Generator

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Advanced [show]


Audhild Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman usually wears her grey robe and has her glaive always slung over her shoulder. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She keeps her auburn hair in a flapper bob. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She will rave to anyone who will listen. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her father raised her in a mountain cabin. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Flaws: Insane, Fearful. Bonds: Rich, Attractive, Nature. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Audhild Graybeard, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 330 gp.


Social Check DCs


Percival Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He has recently gotten a pet goose that steals things from people.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Adventurer, Criminal record. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Percival Hadleigh, Male Human Cleric 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 10 (+0)9 (-1) 12 (+1)7 (-2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Mary Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her auburn hair well, parting it to the right. Her gray eyes have a joyful gleam in them most of the time.

Personality: She never swears and excessively uses polite adverbs when speaking. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mary took refuge in the large cave and found the beat up axe and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her religion dominates her actions; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Nature, Adventurer, Religious. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Mary Richie, Female Half-Elf Rogue 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp. Malachite (15 gp).


Social Check DCs


Mary Walcott, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown shirt with thin pastel vertical stripes and white pants. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are blue.

Personality: She is very quiet and rarely speaks above a whisper. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Ideals: Athletic, Artistic, Gifted. Flaws: Shy. Bonds: Family. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Mary Walcott, Female Human Monk 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)15 (+2) 12 (+1)7 (-2)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2200 sp.


Social Check DCs

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