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NPC Generator

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Lvl.
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Advanced [show]


Guy Addington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He dresses like a well dressed Ploughman does. His red hair is braided into rings. His brown unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the north. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Mortician again; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Disease, Antagonistic. Bonds: Job, Military. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Addington, Male Human Barbarian 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)5 (-3) 8 (-1)7 (-2)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp.


Social Check DCs


Whurbin Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His red hair is lengthy. His fierce blue eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Justice. Flaws: Fearful, Mundane. Bonds: Attractive, Religious. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Whurbin Eversharp, Male Dwarf Wizard 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)7 (-2) 8 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Ahrim Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears baggy black pantaloons and a pastel scarf. He has silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Brewer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Philantrophist. Flaws: Ugly, Depressed, Disease. Bonds: Poor. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Ahrim Nowhere, Male Tiefling Expert 2
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)14 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Crampernap Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the north, but his parents moved at a very young age to the west. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and wants his loneliness to end

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Immigrant, Family, Has a crush. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Crampernap Bafflestone, Male Gnome Druid 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs

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